#ifndef	__UASOBJECT_H__
#define	__UASOBJECT_H__

#include"UASGame.h"

//extern UASGame* g_pMyGame;
class UASObject
{
private:
	void RegisterToGame();
protected:

public:
	UASObject();
	virtual ~UASObject();

	virtual void Tick(float TimeDelta) = 0;
};

#endif	//__UASOBJECT_H__